Third-Person Character Controller
Built by Ian Curtis, this open-source starter project explores how Gaussian splat environments can support realtime third-person gameplay directly in the browser.
The Experience
The project combines Marble-generated worlds with realtime physics, character movement, and interactive camera systems to create a ready-to-fork foundation for splat-based games and interactive experiences.
The template is designed to make it easy to swap in new Marble worlds, characters, and collider meshes without rebuilding the core gameplay systems from scratch.
How It Works
Marble provides both the Gaussian splat environment and paired collider mesh. Spark 2.0 renders the splats while Rapier powers the kinematic character controller and realtime physics simulation.
The system includes movement, jumping, sprinting, orbit cameras, animation blending, and live gameplay tuning through an integrated debug GUI. Developers can replace the splat world, collider mesh, or animated character assets with only a few configuration changes.
Stack
- Marble for Gaussian splat world generation
- Spark 2.0 for realtime splat rendering with LoD
- Rapier3D for physics and character movement
- Three.js for rendering and gameplay systems
The project is fully open source and available on GitHub.
More showcases
May 2026
AI-Native 3D Pipelines with fal
Building realtime 3D workflows with Marble (Image Blaster), fal, and Claude Code.

December 2025
Splat Collider Builder Tool
Lightweight collision tooling for interactive Gaussian splat scenes.

January 2026
Volinga: Splats in Unreal Engine
Bringing AI-generated worlds into real-time production workflows with Volinga.
